Outdoor Environment

Outdoor Environment was created based on the idea of a co-op survival game set on an Island. I brought all the components together and built the project. At the current stage of development, I have been focusing on world-building as well as balancing performance. In the video we see a character made by Maksim Bugrimov, a pickaxe made by Wong Yi Kai, Vegetation made by myself as well as NatureManufacture, Shaders by Boxophobic and myself, and music made by Nathan Hunter. All these elements bring this exciting project to life.

 

Early Version

More Recent Version

 

Island

This island is known as the ‘starting island’. In future development, it will be connected to other islands, and each island will represent different biomes. This was made using various tools and techniques like Gaia for the stamping tools as well as Unity’s terrain tools.